![]() However, with this block, if is used in a clone of sprite1, not only will it report true when touching the parent sprite, but also when touching any clone. Normally, most blocks targeting other sprites will not act on one of the sprite’s clones, but for the parent sprite. Checking if the player has touched an enemy in a game.Checking if a sprite is touching the mouse pointer.In a maze, sensing if a sprite has hit a dead-end.In this example, the wall is moving, and the bullet remains fixed. Having a sprite chase another sprite until the chaser touches the other sprite. ![]()
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